Cyberpunk 2077 delayed Again to November | Why?

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CD Projekt Red today revealed that it’s delaying its big tentpole game, Cyberpunk 2077, from September 17 to November 19. This is the second time it’s been delayed, because it was initially imagined to have been launched by now. The firm assures us the game shall be ready when it’s ready, although it additionally says that the game is actually complete.

The statement, posted to Twitter, says the game is actually complete, however CDPR is delaying its launch to “properly go through everything, balance game mechanics and fix a lot of bugs.” It adds that the size of the game world means “a huge number of things to iron out and we will spend the additional time doing exactly that.”

Now, that sounds good, however I don’t know, y’all. Take this from somebody who was initially optimistic about the first delay — I don’t have a very good feeling about this.

Back when the first delay was announced in January, CDPR CEO Adam Kicinski said in a call to investors that the game was “complete and playable” however needed “more time to finish playtesting, fixing and polishing.” Sound familiar? As the truism goes, I’d rather play a completed game than get a rush job, blah blah blah. But Cyberpunk 2077 has already been in development for no less than eight years. At a certain level the response shifts from “Take as long as you need,” to “How much longer do you need?”

We’ve seen nothing of the game since last August. No gameplay, no demos, no nothing. It’s got me pondering: has anybody checked on CDPR? Are they okay? It’s one thing to delay a game because it’s buggy. It’s another to go fully dark and delay the game twice with out showing something of it. Cyberpunk 2077 is at the moment living and dying based on what CDPR tells us about it, not what we ourselves see with our own eyes.

Regardless, we’re supposed to get a giant gameplay show next week, one of many E3 digital replacement shows. The “Night City Wire” show is meant to finally show us more of the game — and I’m going to need to see an actual doozy to not be nervous. Here’s hoping we’ll see at the very least a number of minutes of uninterrupted gameplay, and that it’s as superior as CDPR keeps telling us, it is.

We’re curious as well whether the company will work on the next-generation build of the game at some point through the delay. After all, it’s now being launched a lot nearer to the launch times of both the PlayStation 5 and the Xbox Series X — each of that are due out by “Holiday 2020,” which I take to mean pre-Black Friday — which implies it’s more likely than before that individuals are going to play it first on next-gen consoles.

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